Alright first off I was really counting on this controller to be the best controller I've had. I was let down by some things I misunderstood.Let's start with the awesome: The four main buttons light up (sarcasm, who cares? it's not a keyboard, you aren't going to need them lit in the dark). If you like lights, it's has it and they are well lit, I will say. Next I really like the feel of the grip although it builds up dirt and grime unlike the Microsoft Xbox controller which has no grip and doesn't soak in sweat and what-not. It doesn't require batteries, and I like how the main thumb buttons (XYAB) are mechanical and are very sensitive regardless of the mouse click sound. The cord is braided like every other razer product to avoid coiling and I love it for that.And that's about it. Let's proceed with the bad: The so-called adjustable joysticks are very much not adjustable. I work as an Inventory Control Specialist unloading trucks where the minimum requirement strength limit is 50 pounds. I'm not exactly a small guy. Those joysticks are ridiculously hard to rotate. If I'm doing it wrong the instruction manual doesn't explain a special way to adjust them. It's to the point where I'm afraid if I try harder to twist them my thumb will bleed and I'll snap the joysticks in half.Next up the remap-able bumpers. Turns out all that means is you get to copy another button on the gamepad to those buttons. My understanding was they were a whole new button could use to do something such as a make a Quick Save button. Nope, get another way to press the R3 button or Start button. How exciting. I turned it into a copy of the bumpers to avoid confusion and it's virtual pointless to me. Maybe someone else finds that useful but I don't.The Back and Start button are in really remote places to where I literally have to adjust my hand to reach them to pause the game. No big deal but was kind of a pointless relocation.And probably the most annoying part about this controller is the oddly shaped Trigger buttons. Unlike the normal Microsoft Controller where it's a heavy flat trigger, the Onza has triggers oddly shaped upwards, are extremely plastic like light material and I can't tell if they are synced properly as they should be. Almost seems as if they run through the Z axis faster at some degrees than others.Alright so after all the good and the bad why did I give it 4 stars and not 2 or 3? Because based on the fact that I feel as if I was lucky enough to get a fully functioning Razer Onza Battlefield Controller, it it better than the 30$ Microsoft Corded controller. The buttons don't stick and wear out, It's graphically enhanced, the cord is awesome simply because it is corded, and it's a fully functioning controller. It's not worse than an official gamepad. The good outweighs the bad and makes me slightly happier than my previous official controller. However, I wouldn't exactly recommend it.
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Скроменый эксперт
29.04.2012
4/10
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Ужасно
I bought this controller for the extra features and because I'm a big Mass Effect fan. I loved Razer's Naga Molten Edition mouse, so I thought I'd give them another shot. I tried to like this controller, but just couldn't. Granted, I have only had this controller for 3 days, I am seriously considering returning it. I purchased it directly from Razer.Pros:Extra shoulder buttons can be remapped to (almost) every button on the controller.Adjustable resistance analog sticks do what they say.Smooth, comfortable surface.Aesthetically pleasing (LED lights, Razer design, "texture," N7 stripe).Separated D-Pad buttons.Action buttons are extremely fast and work like a mouse click.--------------------------------Cons:Shoulder buttons cannot be remapped to the opposite trigger or bumper. For example, the right multi-function button cannot be remapped to the left trigger.The knobs to adjust the resistance on the analog sticks are hard to turn. I feel like I'm putting serious strain on them every time I adjust them. I'm guessing this is why they broke for so many people.When the analog sticks are tightened to increase resistance, they are unevenly tightened. Pushing my right stick to the left side is harder than pushing it to the right, and so on.As a wired controller, it connects via... a wire. This isn't a problem on most devices, unless the wire is rigidly stiff and 15 feet long. It is clunky and excessively long. It wants to stay in one position, making it hard to bend to a new one, and it often irritates my legs.The four shoulder buttons click way too loud. Some louder than others.The triggers are very difficult to rapid fire with, even while holding them at the base for the shortest press.The D-Pad buttons need to be pushed in about a mile to register. Funny, considering the fact that they advertised the exact opposite for the buttons on the other side of the controller.The controller's vibration seems odd somehow. It is kind of loud and not very pleasant.My PS3 analog sticks on my old Xbox controller spoiled me. I don't know what Microsoft was thinking when they designed the introverted analog stick, but they get painful during long sessions. This controller's sticks are of a similar design, but offer slightly more comfort. When you get used to having smooth, rounded PS3 sticks, these are still a downside.The controller doesn't support chat pad attachments. Razer tries to glorify this shortcoming in the FAQs by saying we are here to game, not to chat. Too bad basic literacy is sometimes essential for gaming. Meanwhile, I am plugging a keyboard into my Xbox to send messages or redeem codes...--------------------------------As a side note, the Collector Assault Rifle is nice. At rank 1, it fits somewhere between the Phaeston X and the Revenant X in power. However, it weighs too much. It is fun, but nothing special. It isn't worth purchasing promotional items for.So basically, what we have here is plenty of great ideas but very poor execution. The controller offers increased functionality in some areas (A,B,X,Y buttons), while completely disregarding possible implementation of those improvements in other areas (any other given button that doesn't use the "mouse" style, particularly the D-Pad). If you have money burning a hole in your pocket and would like a spare controller, go for it. Just don't expect anything great. If you want something efficient and reliable, go for the regular old Microsoft controllers.UPDATE 8/1/2012: from 3 to 2 stars...The controller's left analog stick stopped working about a month ago and I had to send it back to Razer to have it replaced. They replaced it and I only had to pay about $9 for shipping. I've read many reviews on various sites of other people having this issue as well. I'd avoid this controller unless you have money burning a hole in your pocket.
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Скроменый эксперт
02.05.2011
2/10
Оценка пользователя
Ужасно
!!! UPDATE (6/13/11) - I traded this controller with my father-in-law for a new standard controller back when I purchased it. Since that time he has been using the Raizer, but now it is no longer usable. The material on the top of the left thumbstick has been completely smashed and flattened. The left thumbstick click (sprint in Black Ops) is also nearly impossible to use when trying to press forward at the same time. Out of the box the click was already difficult, but now it hardly works at all. At this point I would suggest that this controller is not ready for prime time and Raizer is going to need to address these serious design flaws ASAP.The Good- Programmable bumpers- Tension control thumbsticks- No more "spaz melee"- Textured coating- Long braided cableThe Bad- Trigger design- Start/Back button location- D-pad design- Bumper tension- Low height A,B,X,Y buttons- Distance between controlsOVERVIEW (Overall Grade C+)In a nutshell, the Onza controller does the job as advertised. However, just like any other piece of sporting equipment (gloves, bats, shoes, etc) the "feel" of the device is a personal preference. The only way you can find out if this is the controller for you is to give it a try for a few nights. No matter what anybody says in their review, you are going to have to try the controller yourself to see if it works for you. As for me, I gave it a try for multiple nights but I have come to the conclusion that it isn't for me.NO MORE "SPAZ MELEE" (B+)I picked up this controller for two main reasons... the tension control and the programmable buttons. However, the real selling point for me was when my buddy bought this controller and said that he was no longer doing the "spaz melee" while playing Call of Duty: Black Ops. This was enough of a reason for me, so I went ahead and made the order. And he was correct, during my week long use of my controller I did not have one unintentional "spaz melee" occurrence. However, on the flip side... I also do not recall getting any normal melee kills either. I think this is because it is requires a little more pressure than the standard controller to click the thumbstick. Not a deal breaker, but it was definitely a trade off.TENSION THUMBSTICKS (A)You can easily twist the thumbsticks to either tighten or loosen them. It worked as expected and the thumbsticks themselves felt nearly identical to the standard controller. However, I found that I ended up setting the tension to nearly the same setting as the standard controller so there really wasn't any value for me here. I suppose that maybe a sniper would find this helpful, but as a run-n-gun player it made no difference for me.D-PAD DESIGN (C-)The individual buttons feel rather large and clunky to me. It is also a little hard to feel which button you are pushing as there is no change in shape between the directions. Unlike the standard controller where you can tactilely feel the differentiation between directions, the smooth transitions between the buttons on the Onza D-Pad made it a little bit of a pain. However, I think the real culprit here is that the distance between the left thumbstick and the d-pad is a little bit farther apart than the standard controller. The difference in distance is just enough that you almost have to think about it when you move your thumb over while playing. So for me, everything about the Onza d-pad is a failure.TRIGGER DESIGN (D)The Onza triggers are much longer and more narrow than the standard controller. I don't understand why they made them so long as your fingers rest up toward the top area anyway. So while this felt different, I also noticed that I was unable to fire single shot weapons as fast as the standard controller. I am not sure if this is an issue with the trigger mechanism itself or if it's simply due to the design and where my finger rests. Either way, I ran through combat training numerous times with the FAL and I was able to fire single shots more quickly and efficiently with the standard controller. Needless to say, this could be a major issue for any FPS player.PROGRAMMABLE BUMPERS (B-)The duel bumpers is a little awkward at first as I found myself hitting the top button by mistake. However, I was able to get used to it by the second and third night. Programming the top bumper is easy to do and I was able to map it to my switch weapon button. The bumpers are narrower than the standard controller so that is why it will probably take you some time to get used to. The other semi negative comment is that the bumpers have a more prominent "click" to them when pressed. It is more "clicky" sounding and feeling than the standard controller and for me I did not like that. I thought it would have been more smooth like the new A,B,X,Y buttons which have a mouse like click to them.A,B,X,Y BUTTONS (B+)The first thing your thumb will notice is that these buttons are much shorter in height than the standard controller. While they do have m
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Скроменый эксперт
18.04.2011
8/10
Оценка пользователя
Хорошо
The controller feels solid and well built (the sticks and buttons feel don't feel like they're going to break with too much exertion). It's lighter than the standard XBox360 wireless controller (no battery) but still has a good heft to it unlike some other third party wired controllers. It's thinner than the standard controller so your thumbs have a little more "reach" but, oddly for me, this makes it feel like the controller doesn't quite fit snuggly into my hands (it's not a "bad" thing, it's just different feeling than the stock controller and would probably change as I got used to it).The cable is ultra long and braided, about a foot or two longer than the stock recharging cable for wireless controllers. (I didn't actually measure it, this was just an eyeball comparison with a friend who was playing at the same time)The center XBox button looks kinda cheap though (minor issue, but it'd be nice if they used a similar style button as the stock controller, this one is a sticker under clear plastic and looks like it).The A-B-X-Y buttons are flat, not rounded, and are built on leaf switches so they don't depress like the stock controller. With the stock controller you "mash" the buttons down so you get solid feedback that the button has been pressed. With the Onza's buttons you need to press just enough to feel the "click" of the switch to press the button. This is great for performance because you can press the button faster and with less exertion but, aside from the telltale click, the button barely goes down and then onto a solid surface so using the buttons like you would with the stock controller quickly makes your thumb sore.The tournament edition has light up buttons which are cool although the white LEDs that light up the buttons shine through the spaces between the buttons at the stick which, imo, cheapens the effect (But I'll still take light up buttons over non-lit ones anyday)In contrast, the triggers don't feel right. Some reviewers say the pull is too long and I have to agree. You can't just move your fingers higher up on the controller because you can't get the triggers to press that high up and moving lower down the trigger requires too much effort to press (and avoids the "sweet spot" where your fingers are supposed to rest)The bumper buttons use the same leaf switch as the top buttons. That's good. But they're a> too thin and b> paired with the remappable buttons which makes it too easy to accidentally press the wrong bumper button (or both simultaneously)The adjustable sticks are very nice and much more responsive than the stock controller. (Watch how tight you make them, however, I had several instances where I slammed the stick to the left then let up on it only to have it snap right and register a movement back right).The D-Pad appears to have been designed solely for FPS games. Each direction is it's own standalone button and makes giving commands or adjusting camera views easy. However diagonals using the D-Pad are next to impossible as the buttons are concave and don't press well together. It outright sucks for games like Pac-Man CE or Street Fighter. Pac-Man because your thumb doesn't roll easily from left-right to up-down and Street Fighter for similar reasons because you can't pull off any moves that require a roll between directions (like down, down-right, right). Ironically the sticks set at full tension actually do a BETTER job on Pac-Man and Street-Fighter than the stock controller's sticks OR D-Pad... (but I still think a decent D-Pad would be the best for these games... if I ever find one for the XBox but I haven't and modding the controller is the closest I've ever gotten)The start and select buttons are moved to the "bottom" of the controller for space reasons. I at first thought this was innocuous but the more I played the more I came to realize that I really LIKE having the select/start buttons where they are on the stock controller as you have to physically move your hand down to the bottom of the controller to press them as your thumbs just won't reach them (unless you have really long thumbs). If select/start were used just to select and start the games this might not be an issue but many games require them for in-game use... at a moment's notice and there's no way you'll be able to do it (of course you could remap them to the bumper buttons but then you have accidental press issues and you may have already mapped the trigger buttons there anyway!)It's a shame because, being a fan of Razer's products on the PC, I really wanted to like this controller more than I did. It's probably the best third party controller out there but I don't think it beats the stock one overall.Edit: I've added one star *IF* you're playing a FPS game like Call of Duty. I've played BulletStorm and Modern Warfare 2 since and the Onza gives you a much snappier and better controlled movement then the stock controller. The triggers *in these games* were more responsive (even w
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Скроменый эксперт
12.04.2011
8/10
Оценка пользователя
Хорошо
First off, I have to say that I have been waiting for this controller since they announced it last year at CES. I have always been a Razer fan as their PC products are top notch and generally of very good quality. To reference, I have been playing FPS shooters for the past year with either the standard microsoft controller with FPS freeks or the COD BLOPS controller by Mad Catz with FPS freeks.Feel of Controller:Off the bat, the first thing I noticed was the rubberized finish of the controller. While being less slick than the microsoft controller (esp after playing for a bit), the finish is not as nice as the BLOPS controller. Granted the mad catz controller had a lot of flaws but the rubberized finish on it is something they got right. With that said, I still do like the coating better than just the regular plastic. An issue that struck me as strange however is the edges at the top of the controller where the bumpers and action keys are housed. For some reason Razer did not smooth off the corners and they are decently sharp. Not really a functional issue but I will probably still end up filing them down as to not accidentally scrape myself.Controller Inputs:Overall, I am very impressed with the hyper-response buttons (A,B,X,Y). Basically these buttons perform like a mouse button in that it's more of a clicking feel rather than the microsoft buttons that you have to press a bit further. These buttons take some time to get used to though as sometimes I am not sure if I am pushing the button until I see a response on the screen. As for the triggers, they have more length overall and are curved compared to the standard microsoft controllers. They have much less tension in them and initially I thought that was going to be bad. However, they are extremely responsive and require much less exertion to pull each trigger. This definitely helped with hand fatigue if you play for a couple hours. You will probably need to play for a bit to get used to them but I like them better than the microsoft controllers. The only real issue I have with the controller inputs so far is the joystick click inputs. That is clicking in the left and right sticks to perform an action. It seems like so far that they require a bit more pressure than on the microsoft controller. I have issues with this when trying to melee with the right stick in a gunfight. Having to push just a little extra tends to throw off my aim. I guess it is something you just have to adjust to.Programmable Buttons:While this feature is very cool in that you can remap buttons, the two extra bumper buttons that were added seem a bit clunky. What I mean by this is that the positioning is unnatural and require hand adjustments to hit. I played for a few hours and ended up just going back to having both left bumpers doin the same function and the right bumpers doing the same function. I think if you had bigger hands it would be easier to use but I also think that I need to give it more time to adjust to using them. As for the programming itself, the process is very easy and the display on the backside of the controller helps a lot. This function was very well implemented by Razer.D-Pad:While I like the D-Pad for playing FPS games where you only hit one input at a time, hitting two directions at one time seems problematic. When hitting two buttons at once, it is not as precise as it was on the microsoft controller. Sometimes it would only read one direction, and other times it would only read the other direction. This is surprising as that was one of the biggest gripes with the microsoft controllers. However, as I bought this controller almost specifically just for FPS games, the D-Pad serves it's function.Adjustable Thumbsticks:This is by far my favorite feature. It is very easy to implement, all you have to due is twist the crowns beneath the thumbsticks to adjust to your preference. This is very nice for when you want to change sensitvity mid-game but do not have time to change the settings in the menu screen. Additionally the sticks are independent so you can tighten down one more than the other.Overall Design:Overall, I believe this is a worthy replacement for the microsoft controller. If you play with FPS freeks, be aware that the sticks on the Onza are already raised and will not fit the freeks. The height is basically in between a controller without freeks and one with freeks. While the actual look of the controller is a bit clunky, controllers were meant to be used not looked at. With that in mind, I definitely recommend this controller for people looking for a step up from the microsoft controller, specifically for FPS type games. While wireless would have been preferable, that's probably never going to happen with a third party controller due to Microsoft's restrictions. The controller does however come with a braided cable so you do not have to worry as much about damaging it over time.
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Скроменый эксперт
20.10.2011
4/10
Оценка пользователя
Ужасно
For a controller with an MSRP higher than a standard Microsoft controller, you would think you would get something at least the same quality, but unfortunately this controller feels quite cheap and while it does a few things right, it gets most of them wrong.First off, this is a wired controller. I personally dont mind about this since you dont have to worry about batteries dying on you. The cord is braided and long enough to play from several feet away so this wasnt an issue to me. As a side effect, it seemed like the rumble feature was stronger, since it doesnt have to worry about battery life and the rumble draining it.Going with the weight of the controller, it feels a little too light and flimsy. The plastic shell feels kind of cheap, though the rubberized coating is a nice touch. Its about the same size as a Microsoft controller, though less rounded with more straight edges. It felt roughly the same in my hands though.The analog sticks on the tournament edition are adjustable which let you twist the sticks to adjust the tension. A good idea in theory, but executed poorly in this case. When tightened the movement just doesnt feel right and is uneven where you have to apply more pressure the further you push the stick. It just makes the analog sticks feel worn out and old doing this. However, when loosened all the way, the sticks did feel fine so I just left it at this setting.The 2nd feature of the tournament edition which the standard didn't have, was the light up A B X Y buttons. It seemed like a nice feature until you realize that its very distracting when you're playing in a dark room and the buttons are very bright. Its like going to a movie theater and having someone whose got their cellphone on a few rows ahead of you. It just takes your attention away from the screen where it should be. The buttons themselves get some getting used to. They're a lot lower than the standard controllers buttons and instead of having to push down on them until the rubber part clicks in, its instead the same as a mouse button and takes little effort to push down until it clicks in. I guess its more of a preference of which style you prefer.The triggers seemed ok for the most part, although I did not like the way they were angled. It would have been more ergonomic to angle them further down so when you pull the triggers, it pulls in horizontally toward you, instead of vertically with the controller. The LB and RB buttons are different on this controller, and it takes more pressure to push down on them than the standard controller. They felt a bit cheap. The interesting thing is that the LB and RB buttons are behind the programmable buttons which to me was a bit confusing, so instead I just mapped those two buttons to the LB and RB functions, so I have two buttons that do the same thing.The start and back buttons are poorly place on the bottom of the controller and you have to reach fairly far to get to them. Theyre flush with the shell so its a little difficult hitting the button sometimes.The DPAD, unfortunately, is the absolute worst part of this controller. The way this controller was designed apparently, was to only play games that use the thumb sticks to move around and use the DPAD just for action buttons like changing your weapon and things like that. The DPAD consists of four separate buttons that are raised up very high. If you want to play a side-scroller or fighting game with this controller, you will have A LOT of difficulty doing so. The DPAD was just a horrible idea. Even as action buttons, the standard DPAD on the Microsoft controller does a better job.In all, I suggest trying this controller out first if possible before buying it. The two features of the tournament edition- adjustable sticks and light up buttons, are not worth the extra money. This just feels like a cheap cash in, and Ive read a lot of complaints of the controller failing after a few months and Razers support being awful. At its price point and with all its shortcomings, I just cant recommend this controller. 2/5Edit- two days later the spring broke in the right analog stick. Returned it through amazon. Dont waste your money on this.
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Скроменый эксперт
21.12.2011
2/10
Оценка пользователя
Ужасно
This thing is a joke. The item clearly states it is supported for XBOX 360 or PC. It should detect and work like any other XBOX 360 Controller. I attempted to get Battlefield 3 to work with it, but it doesn't detect it. Resetting the game bindings doesn't fix it. Reinstalling and getting the latest drivers via windows update for the controller didn't help.Reinstalling the game, nope. Switching USB ports, nothing. Switching USB buses, no. Works just fine for the XBOX 360, but I bought it for flying helis and jets on BF3 for PC. I am returning it for these reasons notwithstanding that it will likely break in a few months anyway if other reviews are indicative of RAZER's inability to produce quality products. My XBOX wireless controller works just fine using the XBOX 360 WIRELESS Transceiver for PC. I wanted a wired controller so BF3 would recognize the controller prior to the game launching because the wireless controller must be turned on prior to starting game or it will not be detected. I only use it for flying and it turns itself off and I forget to turn it on. I will be buying a regular old wired XBOX controller to serve this purpose.No support from EA/BF3 or RAZER as they are too busy counting their money and launching marketing campaigns.RAZER - We make things that break and don't work & things that don't work and than break (But not necessarily in that order)EA Support Chat starring: ANGAD (wherever you are I hope your supervisor reads this):Angad: Thanks for contacting EA Help!My name is Angad how may I help you?you: I purchased the official Battlefield 3 Razer Onza Xbox Controller to use for Flying on the BF3 PC version, but it doesnt recognize ityou: It works fine on the Xbox 360, but BF3 doesn't recognize the controller when i use it with my PC running Windows 7 X 64you: There are no drivers or software for this controller, and it is suppose to work out of the box for XBOX 360 or PCyou: I reset the bindings, but it did not helpyou: I uninstalled and reinstalled the controller, but nothing worksyou: I repaired my BF3 installation and still it doesnt recognize the controller at allyou: The controller is properly installed, and device manager shows the controller is working and up to date with the proper driver from MS updateAngad: Please be informed that the disc for XBOX will not work for PC.you: huh?you: I own Battlefield 3 for both my XBOX and I have it for my PC via Origin.you: Really?you: The game runs off my SSD drive without any problemyou: I simply can not get the Official RAZER ONZA Battlefield 3 Controller to work on my PC.you: There is no DISC for my PC.you: Why would you assume this when it has ABSOLUTLEY nothing to do with what I am asking you?you: If your not going to respect me enough to read what I type and comprehend it than please escalate my request to the next level upAngad: Please allow me some time to work on your issue.you: SureAngad: Thank you.info: Your chat transcript will be sent to XXXXXXX at the end of your chat session.Angad: May I know have you tried any troubleshooting steps for the controllers?you: The controller works perfectly, just not when i use it to play Battlefield 3, your game doesnt recognize it even though it works fine.you: I have reset the configuration settings for Battlefield 3 to ensure the keyboard and joystick bindings are set to defaultAngad: Im just asking have you tried any troubleshooting steps?you: Only the ones I previously typedAngad: Okay!!Angad: I would suggest that you follow the below given troubleshooting steps: -*****. Please end all background tasks to prevent conflicts with other programs.*****. Empty your Temp folder to prevent file conflicts.you: Who is your supervisor?you: There are no background tasks runningyou: There is no temp folder of relevance?you: What are you talking about?Angad: Okay,Please stay online.(I was disconnected shortly there after; I know shocking!)
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Скроменый эксперт
10.04.2011
4/10
Оценка пользователя
Ужасно
Update!I'm updating this review because the directional pad gets stiff after mild use and the stick itself registers motions that I never inputted (when I tap up.. it registers, then goes down). I've since gotten a replacement, but only to sell it online (couldn't get a refund, just an exchange). Don't have faith in the long-term durability of this controller. Was great when it worked, but I'm sticking to first party controllers from now on.My old review is below for when it does work properly.Here are the games I've tested this on to get a wide range of various button/control uses:* Battlefield: Bad Company 2* Crysis 2* Super Street Fighter IV* Dragon Age 2I'll cut to the chase since other people have already commented on the great build quality, ergos, and not being able to use the FPS Freek on this.Here are some of my observations:Of the games I've tested, it was painfully apparent that fighting games would not do well with the directional pad. Earlier reviews on other sites have already mentioned this, but being the skeptic, I had to test for myself. Verdict is in.. its really lacking for fighting games. The separation of each direction, and the amount you have to push makes for quick combos really difficult. I may dare even say that the original 360 directional pad might be better for this purpose. That said.. if you played fighting games with the analog, then this is where the strength of the controller shines. The adjustable tension on the analogs really help tailor it to your liking. Also, being able to remap your buttons on the extra shoulder allows you to avoid using the triggers.On the topic of remapping buttons...this is my number one complaint about the controller... YOU CAN'T REMAP LEFT SHOULDER BUTTON OR TRIGGER TO THE RIGHT RE-MAP BUTTON, and vice versa. I'm guessing this was done on purpose because they still had the Major League Gaming or other professional gaming leagues in mind. From what I understand, they're not accepting this control pad to be legal in those tourneys (subject to change), so I really wish there was full re-mappability. Perhaps it might cause some abuse down the lines, but in Crysis 2, it would have come in really handy if I could remap my shield (usually left bumper) to the right re-map. This would allow me to activate shield on the fly when I'm aiming down the iron sights (holding down the left trigger). Unfortunately this is a no go.New placement of "Back" and "Start/Play" buttons...is a mixed bag for me. The reason Razer moved them is to avoid accidental pushes of those buttons. I've never done so myself and I have medium to large hands. To me, the new placement is more of a negative because now its harder to push the Select/Back button on Bad Company 2 to spot your enemies. Luckily this can be re-mapped to any of the remappable buttons and actually works better than its original implementation. Just something to look out for. I can see it helping those who had issues before.New directional pad...is again a mixed bag. As mentioned before, it didn't perform too hot for fighting games. It does make it easier for FPS games though to not select the wrong direction. However, I found the button themselves to be clunky and feel like they "stick" a little. Not as responsive as the other buttons on this controller. They work though and work better than the original 360 directional pad for FPS games. Worked fine in Dragon Age 2 when trying to select targeted enemies, but had slight trouble selecting skills during level up with skills that were placed very strangely in the tree. I blame that more on BioWare though for their awkward placement as I had the same issue with the original 360 control pad too.On the topic of the other buttons...I like them, but still not 100% sold on them. They are responsive, but admittedly I miss the tactile feedback the original 360 controller had. Don't get me wrong, there is a "click" that assures you that you're pressing the button much like a mouse button, but I actually missed how much the buttons are raised on the original 360 and the amount of force needed to push them - maybe I'm just heavy handed.One very minor gripe of the design...is that the "face" of the control pad has this sharp taper at the top near the shoulder buttons. It does make the controller aesthetically pleasing, but it looks like that area can easily chip or dent in the future after prolonged use or aggressive handling. Running your finger along it is sharp, but I've never really done it in a way that it was detrimental in my gameplay. I only noticed it when I was fondling the controller outside of actual gameplay.I'll keep updated postings on new findings and possibly on the topic of long-term durability.
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Скроменый эксперт
13.04.2011
10/10
Оценка пользователя
Великолепно
Initially, I bought the Onza to avoid using the Stick buttons, the right one especially, by assigning their function to a shoulder button. I also thought I'd like the rubberized coating and was curious about the adjustable tension. After getting my hands on it, I have a slightly different preference order, listed below from least favorite feature to most favorite. Read on the for play-by-play.___Backlit Buttons___They don't hurt, I'm just indifferent to them.___Braided Cable___I have no pets and no kids, so I don't anticipate needing extra durable cables. Sure wireless would be nice, but Microsoft is stingy with the necessary licenses on their proprietary tech (unlike other consoles that use Bluetooth). And they are right to be. Razer's first attempt at the 360 controller should completely humiliate MS's engineers who have been at it for 5 years now. Without a monopoly on wireless, I can't imagine how MS would ever sell another standalone controller.___Adjustable Tension___It seems like a good idea, and I did like the feel of movement while the tension was high, however I found clicking the left stick while moving (how you run in many FPSs) was really, really difficult. While the stick was straight up as opposed to pushed in a direction, it clicked fairly easily, and when the tension is low it clicks easily enough in any position. It may be that in time the click will loosen up a little, but for now, it's kind of a letdown.___Rubberized Coating___I thought this would be one of my favorite features, but honestly, I can barely feel the coating, especially after a longer gaming session. This does have more friction than a standard plastic casing would, but only by a little. The analog sticks have a much more rubbery feel, and I wish the rest of the controller were closer to that. When I first saw the analog stick surface, I noticed it had no raised areas to help with the grip like the standard controllers do, but because of the coating, none is needed.___Individual D-Pad Buttons___It's not uncommon to hit one side of the dpad on a standard 360 controller and trigger the wrong action. Sometimes it's user error, sometimes the hardware just isn't up to precision, but in all cases, it's very frustrating. This layout definitely works better for me.___Hyper-response Buttons___Razer is renowned PC gaming peripheral company, known for gaming mice and keyboards. They replaced the A, B, X and Y buttons with buttons that have a mouse-like click. I had no real interest in this initially, but it is now one of my favorite features. It's not that it improves my game, it just feels so right that I can hardly imagine going back. The only thing I don't like about it is that the MFBs, RB and LB and the dpad don't have the same type of feedback. Why not go all the way Razer?___MFBs (Multi-function Buttons)___Some other gamers have expressed concern about being able to reach from the trigger all the way to the MFB, but I haven't had a problem with that. I haven't yet gotten used to my new layout yet, nor have I decided on the best resting place for my fingers, but without changing my grip I have no trouble reaching all three shoulder buttons. YMMV. I still can't believe AAA 360 games don't all come with custom layouts (as opposed to a few presets) by default, but this helps alleviate that software issue a little. You cannot, sadly, move the left stick click to the right MFB or the right stick to the left MFB, but that's a minor point. I expected to love these, and I do.The main competitor here would be the official Call of Duty controllers from Madcatz that have combat buttons on the back, and their problem is they are located so high on the back, that I would have to change my grip pretty radically to accommodate them, and that grip feels oddly unstable to me. I like the idea of buttons on the back, but the devil is in the details and I'd rather have extra shoulder buttons that are easily reachable.___Conclusion___The 3 features I loved most are all available on the standard Onza. The rubberized coating was most of what drove me to buy the Tournament Edition, but the coating had less grip to it than I imagined. If you already use other Razer stuff, you probably know how much friction their coating has, and can judge based on that. I could still use adjustable tension on my right stick, or perhaps both and move my run function the left MFB, so it's not completely useless, it's just not quite as polished a feature as I expected from Razer.Even with a few quirks, this is the best 360 controller available. The only sad thing is that it comes so late in the 360's lifespan.
Отзыв предоставлен
Скроменый эксперт
17.04.2011
10/10
Оценка пользователя
Великолепно
I received my Onza TE today and so far it's pretty good. But different. It's going to take some time to get used to using this controller. There are a few differences between the Onza and the standard MS Wireless Controller.The Onza is lighter. Not including the cord, the Onza feels slightly lighter than a regular Wireless Controller with it's battery pack removed.The rubberized surface feels great in the hands, better than the straight plastic feel of the regular controller.The Braided Cable is thin, light, and just a bit stiff. And it's long as hell. The quick-release is a plus.The placement of the Select and Start buttons will take some getting used to, but otherwise are in a good spot.The ABXY buttons are more responsive. Not only do they have a shorter throw before the "click" but they are flatter against the controller. They are extremely, extremely easy to push. They are also lighted, which is unnecessary but a plus.The D-Pad is odd. Although there are definite directions (Up, Down, etc), the buttons have a long throw. They're pretty deep. And there's a slight depression towards the center of the cluster of buttons. I would assume that the left thumb is meant to rest in the center and push outward and downward on the buttons. The buttons aren't as "springy" but may loosen up with use, I'll have to update later.The Triggers are different too. They're wider at the base (closest to the bumpers) and narrower at the tip. They're longer, which would be good for precision use, and have a longer overall throw when pressed on the tip. The spring on the regular controller seems slightly stiffer than the one in the Onza, but the Onza's Triggers don't feel mushy. At the base of the button they feel similar to the regular controller, but wider.The Bumpers are good, with a definite click. With the tip of the index finger on the base of the Trigger, the edge of the Bumper can still be pressed. They're that close.The Re-Mappable Multi-Function buttons are a nice touch, I just have to get used to using them. They have a definite click. Right now I have them mapped to the Bumpers, so the Right Bumper and the Right Multi-Function button are the same. I usually play with my index fingers on the Triggers, so a slight shift is necessary to use the MFB's.The Thumbsticks are better and worse. The adjustable tension is a great idea and works well. The only problem with this is that at higher tensions, the thumbstick button push feels less distinct. There's less of a click. And the push in feels muddier, with less of a click, when pushed with the stick off-center. With the stick centered, the button push is like the one on the regular controller. The Thumbsticks are slightly taller than on a regular controller.The FPS Freeks CAN be used with the Onza, but you have to dial in a bunch of tension first so that the adjustment wheel clears the feet of the Freeks. Then some of that tension can be removed once the Freeks are attached. The sticks are really tall with Freeks attached though, and the fact that the ABXY buttons are so flat against the controller puts a lot of distance between the top of the Freeks and the ABXY buttons. I don't think the FPS Freeks should be needed later on, but I'm kind of used to using them right now.All in all, this is a very good controller. I think that after I get used to the differences between it and the regular MS Wireless Controller, and get used to using the added features, it will be a great controller. But that'll probably take some time.I'll update this later, after I get used to using the Onza. Any questions, just ask.Edit, 04/19/11: It didn't take very long at all to get used to the button placement, thumbstick tension, and ergonomics. I still have the MFB's mapped to the regular shoulder buttons, but the controller definitely has advantages over the regular MS controller.Edit, 06/08/11: My Onza developed a problem where the aim (like in a first-person-shooter) on the right thumbstick would start to drift downwards on it's own. I returned it to Amazon for a replacement. Now the replacement is doing the same thing.Now I'm deciding whether I should get another replacement or just get my money back.Edit, 06/13/11: I bought an Onza somewhere else and asked for a refund from Amazon. There is no drift in the Right Thumbstick so far. Also, neither the left or the right stick has the "mushy" feel when pushed in. They both "click" like the regular Microsoft controllers do, even with added tension dialed in. Right out of the box, the thumbsticks feel better than the ones on either of the Onzas I received from Amazon. Rating back up to 5 stars.
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Скроменый эксперт
20.11.2011
4/10
Оценка пользователя
Ужасно
Well, it is tough giving overall ratings for things. It definitely doesn't deserve a 5 star that's for sure. I was so excited for this controller only to be let down... twice. Yep, I've gone through two units, I'm done. The first unit was bought from here on Amazon, the second one was shipped from Razer. It comes in nice shiny packaging, smells great. Lol, I love the smell of new electronics. Anyway, to the pros and cons and overall.PROS:-A,B,X,Y buttons are smaller, but as they say "hyper-responsive" they're very good unlike the bulky standard 360 controller which by the way I have one (standard 360 controller) that the B button snags on the plastic side as I mash. One of my many 360 controllers in my possession.-D pad is nice. It has separate buttons like keyboard keys but more solid. They're nice-Lights up. The A,B,X,Y buttons light up, as well as the M$ guide button and the D pad has arrows on it that light up.-Programmable buttons are awesome. "Remapping" buttons like the select button for Bad Company 2 so you can spot enemies easier.-Adjustable tension thumbsticks. This is quite awesome. You can make the thumbsticks super tight for people that like it like that, or super loose (like me :P)-Textured rubberized grip. The controller is overall coated with rubberized material. Its not so rubbery that you can stick you fingernail in it, its just coated.CONS (This comes from my personal experience with this controller.):(Controller 1)-I'll start with big and go to small things. The main issue for me with this controller is after using it, what, 3 weeks, the thumbsticks became loose. Not as described with the tension adjustable knobs, this it due to clicking the thumbsticks for use in games such as call of duty: sprinting or zooming in with sniper rifle, clicking to hold breath to steady shots, etc. In a matter of 3 weeks I can shake the controller, the thumbsticks are so loose, it will move my character. Not acceptable, especially being one of the biggest gamers on Earth, imo XD.-More on the thumbsticks. Yes, the adjustable tension is a nice touch, but click the thumbsticks as I said not only led to them becoming loose as I tried to describe to you, they are just overall extremely hard to push. This might have led to the fact that they became loose for me. Razer suggested I use the programmable buttons to replace the thumbstick clicking. I mean, should I really have to do that? I did this, meh.-The trigger buttons. Eh, you could call it a positive or a negative. They are more like fish hooks instead of a flat place for your fingers. I think its quite annoying, but if you continue to use it, you will get used to it.(Controller 2)-Well, I finally get a new controller from Razer. Thank you Razer for your help, but I wound up with yet another faulty controller. Only issue that has happened with this one is glitching. The controller seems like its short wiring or something because I simply push forward, not even clicking in the sticks, and it glitches. Its like non-responsive. Not sure how else to describe it. After many times of this happening to confirm, I've sense unplugged it and thrown it in the pile with the rest of my non-functioning electronics.OVERALL:If you want to gamble $50 on a new controller, go ahead. You might have better luck than me. Yes, apart from everything I have described, which I'm fairly certain I've covered everything, it is a solid controller. Seeing as all the garbage I just described is actual for me, it is therefore not a solid, in other words, reliable controller. As for me, I will not be buying from Razer again seeing as the first product I got from them was a Razer Habu gaming mouse. So loved this thing but it was glitchy as well. The mouse would jump across the screen, but that seems to be my luck with laser mice.
Отзыв предоставлен
Скроменый эксперт
01.04.2013
10/10
Оценка пользователя
Великолепно
Without a doubt, this is one of the coolest PC gaming peripherals I've ever taken a gamble on. The people giving it bad reviews, they just don't get it. PEBKAC: Problem Exists Between Keyboard And Chair.If you don't like powerful driver utilities that require you to spend time configuring for your own likes, you might want to stick with your consoles and plugging in a wired 360 controller for your PC games. No fuss no muss.But if you're a serious PC gamer looking for an alternate method of controlling your freelook 3D games that gives them an entirely different console vibe, this device (and software) is for you.Negatives:IMO, they skimped a little on the hardware quality of the numbered buttons. They have a shallow clicky feel to them that's not as satisfying as most real console controllers' buttons. (OTOH, the triggers, bumpers and thumbsticks are in excellent shape.)MotionCreator 2's profile editor has apparently come a long way, but it's still a bit cryptic in many areas. I would especially like to see better explanations of configuring the various aiming modes. The various modes to initially set up are fairly clear, but good luck trying to bind various modifier actions to buttons. The list of actions that affect aiming is pretty cryptic...Overall:But, these are minor side notes. Overall, this device is a surprising example of innovation gone right. I love the two handed controller setup, I like the overall feel of the controllers. This is important for any gamepad type device, how comfortable or not it feels in your hand is a make or break factor. And IMO the Hydra controller beats out the Wii nunchuck and PS3 navigation controller (PS Move's "nunchuck") for both number of control inputs and better form factor design.And last but not least, this thing is dead accurate for aiming. As long as you keep the controller close to the sensor ball, it aims about as precisely as your laser gaming mouse.
Отзыв предоставлен
Скроменый эксперт
28.04.2012
6/10
Оценка пользователя
Плохо
I just got mine yesterday, and I love it. It is very comfortable to use and seems to be very high quality. I don't see what all the hate is about, this is a really good product. I am glad that it is wired so now I can use it for my PC as well as my Xbox. It works very well with Mass Effect 3, as well as shooters. I have tried this with Mass Effect 3, Battlefield 3, and Fallout 3; just to name a few.BASIC OVERVIEW-PROSThe controller feels really nice, it is made of sleek materials and doesn't fell rubbery or squishy at all.The buttons (A,B,X,Y) are AMAZING. They are way better than the original kinds of buttons. I barely even need to click them to get it to do the button's action.The re-mappable buttons are a very nice touch. Works great when you are on the fly (run) and you can't take your fingers off of the thumbsticks.The Precision D-Pad is extemely responsive and one of the best D-Pads I've ever seen on a controller.The controller is wired, so there is no need to keep getting batteries to keep on playing.The ability to add or take away resistance to the thumbsticks really helps with shooters.The wire is 15 feet long. Yeah, you heard me. 15 FEET. You can sit all the way across the room and play!The ergonomic design adds to the experience. I don't know about you guys, but this controller just seems to "fit." My hands perfectly fit on it and it seems to improve my gameplay.-CONSNot many cons, but there were a few.The thumbsticks (the actual tops of them) are a little slippery. I recommend getting some sort of analog stick cover for them. WARNING! These are not normal thumbsticks, and I doubt all kinds of grips will fit! I useGrip-it analong stick covers, and they work perfectly. You can get those here:http://www.amazon.com/Grip-iT-Analog-Stick-Covers-Playstation/dp/B003NSLGW2/ref=sr_1_1?s=videogames&ie=UTF8&qid=1335654274&sr=1-1The back and start buttons are a little awkwardly placed. This is a minor deal. I just need to reach farther to hit them. If you are really agitated by this, then remap the extra buttons to be start and back.The controller feels pretty different compared to an original controller, and may take time getting used to. The triggers especially may take some time.Not really a big deal at all, but the Red N7 stripe on the left side of the controller isn't that red. The actual one is a little darker and more like the No. 7 of the Dark Cherry Red in this image:(...)This doesn't have to do with the controller, but the Collector Assault Rifle kinda sucks. If you really need it, then get it cheaper with the iPhone case.RATINGQuality 5/5Price 4/5Concept 5/5Overall, this is a great controller and I recommend it to anyone.Many people say that their controllers have broken quickly, but at the moment I cannot comment on that subject, as I have only had mine for a day. I will write updates if I see problems or notice something worth writing about.UPDATE!My controller broke yesterday, the left trigger is not working at all. The controller is great while it works, but it breaks too easily.
Отзыв предоставлен
Скроменый эксперт
12.04.2011
6/10
Оценка пользователя
Плохо
First of all let me say that some of the features on this controller are amazing, I mainly bought it for the tension sticks which are great once you find the right set for you and the hyper response face buttons are definitely the surprise hit for me but I was expecting more based on everything said about the controller by Razer. I'm not gonna bore on about how great this controller is like many others have, just gonna tell what I feel is wrong with the controller and what I thought should of been different so here we go...First and foremost the multi-function buttons, the design of the controller keeps the shoulder button/triggers very close to eachother as to not make it difficult for you to lose where they are and have to look/feel to search for them, actually makes a very easily transition from trigger and back to shoulder very easily which is not what I expected once I saw the layout as I originally assumed the MFB would be behind the shoulders rather than in front of them. But the problem with the MFB(s) is that they are too close to the shoulder buttons and too small in width, making it way too easy to end up hitting both the shoulder buttons and MFB at the same time, pretty much killing the point of having them in the first place. Definitely takes so time getting use to but for a person with big hands like myself this definitely is not quite what I expected from an extra button on a controller and I see no reason why Razer couldn't of just made a little space in between the shouders and MFBs rather than making them right next to eachother almost like they're connected.Secondly the rubber on the TE is nothing but a couple dots on the back of the controller, nothing special and really does nothing for grip its nothing like the rubber grip I have seen in other controllers like mad catz controllers. Next the seperated dpad is great for pretty much every game where its only needed to be used like a button (which lets be honest is most) but none the less is completely useless for navigation of a character in game ie fighting games or arcade games. Also the triggers themselves are curved for better controller in racing games and faster presses in shooters but I think they are curved just a little too much almost making them a uncomfortable for long periods of times, I was expecting a curve more to the likes of the madcatz controllers but this curve is way too harsh in terms of comfort. Also even though I love the tension sticks there is definitely a dead zone in the controller is the sticks are tightened more then half way so don't let anyone tell you otherwise, though I will admit it doesn't affect me in most games like fps' cause I wouldn't tighten the sticks up that much anyways.Lastly and this is what irritates me the most, the thing feels very cheaply made. The shoulders/MFB/triggers feel like very cheap plastic and one drop would crack/chip/break entirely, even the controller shell itself feels a little thin. But for me the biggest problem is after only 3 WEEKS of owning this controller the rubber of the tension sticks is already fading and tearing, my left analog already is beginning a hole in the middle where the rubber is stripping off, almost like a handle bar of a bike being stripped off after years of wear but here we are only talking weeks of use. Even worse is because of the tension dials on the analog itself it's almost impossible to put a grip cover over it which I like to use on all my controllers ie grip its.Again I am not gonna brag about the great stuff about this controller cause the other reviews say it all and I have no regrets buying the controller its definitely the best bang for you buck as far as what you get built in to it and for the same price as a microsoft controller you really can't go wrong. My Onza is still my main controller and will be for a while, at least until the analog is stripped enough that its unplayable and I have to replace it or perhaps I will see if I can get it fixed under warranty (not likely with Razer support =/). I will say I would probably buy another one in the future (here's to waiting for that DA2 version) but would definitely be more likely to if they made it sturdier and had more spacing between MFB/shoulders for the people with bigger hands like myself.
Отзыв предоставлен
Скроменый эксперт
17.11.2012
6/10
Оценка пользователя
Плохо
Although I don't have much of a collection of Razer products, I've heard high enough remarks, and had such a great experience using them, that I had really high expectations for the Onza, and in particular, the tournament edition.Immediately after removing the Razer Onza Tournament edition from the box, I noticed a rattle coming from inside the controller. I decided to explore the sound myself, finding it surprisingly easy to open the controller without any special drivers. Removing a small plastic piece that seemed to not belong in there in the first place, the controller seemed to react normally before I plugged it in.ProsThe controller has a different form factor, making it a bit more comfortable for me to hold in my hands. They even plugged the holes for the screws with rubber pieces making a nice, flush, surface.The rubberized surface doesn't feel bad at all, and it helps you get a firm grip on the controller.The D-pad is indeed precise. Gone are the days I struggle to navigate through a menu using the D-pad!Hyper response buttons are great for those with a light touch! I sometimes don't even realize I only pressed a button out of a light twitch response which really helps me in some situations.Back lit buttons are great for finding the controller super fast, and finding the right button if you play in the dark and don't know the button layout.The multi-function buttons can be quite useful and are super easy to re-map without even taking your eyes from the action on the screen.Cons.The angle of the triggers aren't very comfortable.The adjustable analog sticks are a great innovation, the whole reason I bought it in fact, but isn't up to Razer standards. It actually prevents the full range of motion for the stick sometimes.The D-pad buttons are pretty firm and have quite a bit of throw before you register a button press. Possibly even longer than the A, B, X, Y button cluster on a Microsoft controller.Start and Back buttons are placed a bit too far away from the normal position for muscle memory users. I find pressing the controller 3 times before I realize the start button is toward the bottom.It's a great innovation from Razer, but you can certainly tell console peripherals are not their specialty... Yet.
Отзыв предоставлен
Скроменый эксперт
12.08.2011
6/10
Оценка пользователя
Плохо
I purchased this product for two reasons.First,I wanted a wired controller so I wouldn't have to worry about charging or replacing batteries.Second, I liked the idea of having two additional buttons that I could use instead of pressing in the thumbsticks.(I've had some problems with the melee attack in Call Of Duty games,whenever I would move the right thumbstick quickly sometimes I would accidentally press the thumbstick in when I didn't want to).I've been disappointed with the design of this controller. The extra buttons are too close to the triggers so that it is difficult not to accidentally press the extra shoulder buttons when pressing down on the triggers.Also,the remapping different buttons to the extra shoulder buttons is limited in that only the left thumbstick button can be mapped to the left shoulder button and only the right thumbstick button can be mapped to the right shoulder button.You cannot map a thumbstick button to the opposite side's shoulder button.You can map the face buttons to either shoulder button though. The triggers feel too long and the angle is too extreme and uncomfortable. They are angled up and away from the controller so that when you try to rest your fingers on them your fingers will tend to slide up to the top of them closest to the controller where they will end up touching the shoulder buttons. I consider myself to have small hands so maybe someone with larger hands and longer fingers might be more comfortable with this controller.However,a friend of mine who I know has larger hands than me said he had the same problems regarding the triggers. He says he has adapted to them though and prefers it to the regular Xbox 360 controller.The tension of the thumbsticks can be adjusted as well as advertised but I preferred to keep them at their default settings.I can't comment too much on whether it helps gameplay at all.I suppose that part is different for everyone depending on your preference.The "D-Pad"(directional pad) consists of 4 separate buttons for up,down,left, and right.This will probably be a problem for people who like to use the D-Pad for fighting games.I don't think this D-Pad design is good for that type of use.It is good for someone who wants precise up,down,left, and right buttons for navigating certain games and menus.It is possible to press two different D-Pad buttons for diagonal control but it's not exactly easy to do.The rubber coating feels good and it makes for a good grip.However there are a couple of sharp edges on the top left and right part of the controller that can sometimes be annoying when you are trying to press the top most shoulder buttons.I think most people will find the cord length to be excessive unless you are playing in a very large space very far from your TV.The cord is 15 feet long and has the same detachable end as a offical Xbox wired controller to protect your console from getting knocked over if someone trips on the cable or something.It is braided.This controller feels as light as a wired official Xbox 360 controller and lighter than a official wireless Xbox 360 controller (probably due to the lack of a battery pack).I believe this controller is one that people will either love or hate.I believe it depends on the size of your hands and the length of your fingers and how good you are at adapting to different controllers.I would recommend trying this before buying if possible.You may regret purchasing it.I've gone back to using the original Xbox 360 controller even though I still have some issues with it.I find the issues to be less frustrating than the Onza's and I find that the Onza does not live up to my expectations of it.
Отзыв предоставлен
Скроменый эксперт
16.03.2013
10/10
Оценка пользователя
Великолепно
I got the Hydra to use instead of the mouse and keyboard; mainly for FPS games. So far, I've only tried it out on Black Ops 1. Once, I got the keys and gestures mapped within the game, it played fine. The tracking movement sensitivity is too high; even with the settings down to their lowest. It's like having the mouse sensitivity set to about 60%.As far as it's design goes, it feels good in the hands, but it could be constructed better. When I first pulled it out of the box, I heard some parts jingling around inside the controllers. There are metal counter weights in each handle that ride on a small plastic post and one of them had snapped off during shipping, allowing the weight to move freely inside the handle's cavity. It was probably cheaper to mold it with this tiny plastic post, than to add a metal one later. During game play, you can feel these counter weights sliding around, especially when you gesture. It's a very annoying feeling. Surprisingly, the controller worked okay with some intermittent glitches, but I ordered a replacement anyway. I hope this next unit can stand up to the shipping.The configuration software is very limited. There's a beta program available that you can use, but I haven't been able to get to work, yet. I'm sure they'll be software and firmware updates coming soon, but I suspect there'll be no internal design changes for a long time.UPDATE!I just received a replacement unit and it's in perfect shape; no jiggling around inside and the tracking is dead on. For creating custom game mappings, there's a beta SDK available called MotionCreator 2 that I found very easy to use.
Отзыв предоставлен
Скроменый эксперт
08.05.2011
8/10
Оценка пользователя
Хорошо
NOTE: I personally own the DA2 version, which only has cosmetic changes.I have some suggestions for a redeux of the Onza TE, having dropped in about 20 hours of use:1. The sticks, A, B, X, & Y and ergonomics are most excellent. Don't mess with them. I really the adjustable tension on the sticks. Makes using high sensitivity settings on FPS games feasible. The sticks are also longer than normal, have what feels to be even LESS of a deadzone (not in a bad way), and the entire pad's soft rubbery coating is excellent. The screw holes on the back of the pad are also filled in with rubber plugs, for added comfort.2. The buttons of the D - pad have a bit too much throw. Perhaps they should also be hyperresponse, like the action buttons. I love that they are split, but pushing them in rapid succession (typing text and the like) becomes a chore.3. The triggers feel mushy, in a sense. And they swoop forward too much. They should also snap back into place faster. I swear I can squeeze them faster than they can recoil.'4. The programmable buttons are in a bit of an odd place. I feel they should be where the middle fingers rest on the underside of the controller. Then you wouldn't even need to take your fingers off of the triggers. Hyperresponse is not really needed for these.5. The Start / Back buttons are in an odd place. They also require a bit more force to push than I think is required. Perhaps if they were shaped like parentheses around the guide button, they would be in a familiar place without risking accidental pressings, of course I haven't had an issue with that myself, and I have grizzly bear paws.6. The bumpers and Start/Back all have quite a high threshold for the mechanical switches, in stark contrast to the four action buttons. Don't mess with the action buttons, they are perfect, but putting softer switches in the other six would probably be a good idea. With the programmable buttons I hardly ever even use the Stick buttons anymore, so leave them alone as well.Other than those shortcomings, it's a great controller and I still far prefer it to the stock MicroSoft pad. It's also a great first attempt for any company, really. I look forward to an "Onza Mark II" or possibly Razer Sabertooth, or Ocelot, or something.And please for the love of all that is holy, Razer, make one of these for the PS3. Who cares if it's licensed or not, the DS3 absolutely sucks for FPS, as well as almost every other genre. Don't say it works for fighters, because back in the day, the excuse for sucking at fighters on the PSX was the controller, and that the Sega Saturn Model 2 pad was better. I use both my PS3 and 360 equally (for the most part), so I know what I'm talking about, not just fanboy rage. Games are what matters, not what they're played on. However, with this pad, I may just buy exclusively for the 360.Thank you and I really do enjoy this wonderful piece of tech, it's just not perfect. Yet.Pros:Hyperresponse action buttons feel/work great (backlight is nice too, even if the responsible LEDs are slightly visible)The sticks are responsive, taller, and the adjustable tension works wellNice rubbery coating on the shell of the controller, with rubber plugs in the holesBraided, super long 15' cordSoft touch textureGREAT ergonomicsThe packaging is quite niceSegmented D-pad prevents accidental diagonalsProgrammable buttons let you keep your thumbs on the sticksCons:Segmented D-Pad has a large throw, making multiple presses a chore (also, terrible for fighting games, but this isn't marketed as such)Programmable buttons could be better located, really easy to press them instead of the LB/RB buttonsStart,Back, and all bumpers have high threshold microswitches, requiring a harder-than-normal pressStart and Back are in an odd placeThe triggers are oddly shaped and feel mushy, with a slow recoilIt's definitely better than stock MS, but could be much better. NOW MAKE A PS3 PAD THAT DOESN'T SUCK!
Отзыв предоставлен
Скроменый эксперт
24.11.2011
2/10
Оценка пользователя
Ужасно
I feel uniquely qualified to comment on the quality of this item as I've now traded in my 6th Onza (yes, you read that right).First the positive (if you can take any thing positive away from a 1 star review): the form factor and overall ergonomics of this pad are top notch, although the controller does exhibit that feeling of 'empty plastic shell' that plagues most 3rd party accessories. Most all of Razers changes are positive ones:1) the grips feel more like handles and fit your hand comfortably for hours of gameplay2) surface testure is soft-touch and seams are mostly smooth-- no unsightly gaps3) analog sticks are a bit taller and the cups are deeper giving them a bit more sensitivity and a more grippy feel than the std xbox controller-- the adjustable tension might be useful to some but I kept mine in the default loosened position4) mechanical face buttons are a nice touch5) triggers take a bit of getting used to but I found I liked the longer travel6) repositioned back/start is easier to reach for score checks in CoDA few of the design elements didn't work as well as those mentioned above. Namely, the extra set of programmable shoulder buttons that is a key selling point of this model: I never did find them useful as they're too long of a stretch for my index fingers. Also, the D-pad is pretty terrible-- even when compared to the horrible D-pad on the standard controller-- the plunger style buttons have too far a travel before engagement and the silly layout makes diagonal presses more difficult than necessary.Now for the negative: this controller is simply not built to last.One of the culprits appears to be the tension-adjustable sticks. Over time they develop travel issues where the feel won't be consistent in each direction. Eventually this will give way to the sticks 'wandering' on their own and not responding correctly to inputs. Another issue is the L3/R3 buttons which will sporadically fail to register if the stick is in full tilt-- a real frustration in games like CoD where you're constantly using the sticks to run/prone/knife.Opting for the Pro version over the TE will avoid this issue as the Pro lacks the tension gears-- unfortunately the sticks aren't all that is wrong with this piece. The triggers/bumpers also fail. Before long, 4 of my controllers developed an issue where the triggers would fail to engage or, worse, engage on their own! All 6 units had at least 1 bumper fail.Finally, the chat port was excessively noisy on several of the units I had: often popping and hissing when someone would try to talk.I kept exchanging these in the hopes that I would finally receive a good one-- to no avail. I guess I'm stubborn, but this controller works so well for the first couple weeks it's a real shame when the issues start cropping up. At this point, after 6 different units, I'm ready to declare this line a lemon. I've even found a high performance pad to replace it: the Madcatz FPS Pro...Yeah, I know what you're thinking but my experience thus far has been superb. Only time will tell but the madcatz is already proving itself to be more consistent than the Onza.
Отзыв предоставлен
Скроменый эксперт
10.04.2011
6/10
Оценка пользователя
Плохо
There really is no way to see from reading a review how well this controller will work for you until you actually put in some time with it. A lot of reviews online about this controller will be sorta biased because the review will be based on that user's experience. so rather than try to give you reasons why you should or shouldn't buy this controller, i'm just gonna explain to you my experience and hopefully this will help you decide on whether or not to buy it.the first and foremost thing i look for with new controllers is the ergonomics of the controller. it has to feel good in my hands. i have fairly large hands -- i wear size L gloves. the buttons of a controller have to be placed in positions that will allow my hand to move naturally when pressing each button. that's where the original xbox controller excels. i don't have to make any motions that don't feel natural when pressing any of the buttons.i can't say the same for the razer onza. the thing that i noticed right away was the positions of the triggers. when i place my hand naturally on the controller, my pointing finger doesn't rest on the "sweet spot" of the triggers. they rest closer to the front of the controller. so when i press down on the trigger, i'm pressing down more with the inside of my pointing finger (the side closer to my middle finger) rather than pressing down with the center of my pointing finger. this doesn't feel comfortable for me.the next thing that was most noticeable for me was the placement of the bumper buttons. there are a total of 4 bumper buttons on the controller -- LB and RB and the new LMFB and RMFB which are towards the front of the controller and are remappable. the LB and RB buttons are placed too close to the triggers for my taste. i found myself accidentally pressing them when trying to press down one of the triggers. and LMFB and RMFB feel kinda far away from the triggers. i almost have to reposition my hand on the controller to just press them. and the bumper buttons are really sensitive. in Black Ops, i constantly found myself trying to cook a nade and releasing too early or releasing a tomahawk before my aim was on point. the bumper buttons are also really close to each other. i found myself pressing RB when trying to press RMFB a lot. it takes some time getting used to.the ability to change the resistance of the sticks is where this controller excels. you can pretty much make the sticks really stiff or really loose depending on how you like it. within 15-20 minutes of so i found just the right amount of resistance that allowed me to aim very well.the d-pad also works well. the buttons on the d-pad are separated which makes it easier to accurately press the direction you want to. as one of the other reviewers stated it doesn't work well at all for fighting games though. you can tell that the d-pad was made for first person shooters.the position of the back and start buttons also take some time getting used to. not a big deal. i got used to them after about 2 matches in black ops.so overall, this contoller has some nice features but the ergonomics of the controller keeps me from using it to its full potential. the remappable buttons are a good idea so that players like me can use the tactical setup and still have access to the other buttons without having to take my thumbs off the sticks. the controller is really light and responsive (maybe a little too responsive). but the placement of the buttons just doesn't feel as comfortable for my hands as the regular xbox controller. it results in sometimes delayed reactions in games where split seconds usually count.like i said, there's no way for you to see how well this controller will work for you until you actually try it. at $50 its not that bad to try it out. i'm gonna give this conroller a lil bit more time but i think i'll eventually go back to the regular xbox controller with my FPS freeks.
Отзыв предоставлен
Скроменый эксперт
03.07.2011
10/10
Оценка пользователя
Великолепно
This device is awesome! Using a motion controller to blast away zombies in Left 4 Dead 2 puts a big ol' banana grin on my face.The technology behind the Razer Hydra isn't perfect yet, but it is pretty darn close. The one issue I initially had with this device was interference from surrounding electronics. Things that have powerful magnetic fields (some speakers, laptop power bricks, etc) have the potential to cause some jitter of the cursor. This issue is very unlikely to effect you, and if it does the resolution simple. For me, the solution was just to move the base station more towards the front of my desk.[EDIT] After some testing to find out what was causing my level of jitter, I found it to be my Asus 23" 3D monitor. With the monitor off, my jitter drops to basically nothing (tested this with second monitor). Hoping to hear some good news from sixense regarding this, but seems that I just have a highly interfering product. The Hydra is still perfectly functional even with this interference, I just have to hold the controllers at a closer distance to the base to get the jitter to become unnoticeable.[EDIT #2] From another post on the sixense forums, it seems like another guy with jitter determined it to be his 3D monitor (Benq brand I think he said it was). I have a second monitor (Asus 21.5" LED) and it causes zero interference. Also, no interference from the display on my laptop.In conclusion - if you have a 3D monitor you may experience jitter with the Razer Hydra.The general setup in most games is to use the analog stick on the left controller to move around, while using the right handed motion controller to aim. Some games (at least L4D2) also feature motion gestures for the left controller. Tilting the controller up quickly jumps, tilting down crouches, tilting left and right switch weapons, and rotating the controller to the left reloads. Other important actions are bound to one of the four buttons on each side. There is no way as of yet to program your own control setup for games, but Razer states on their support website that the option will be available soon.[EDIT] As a sixense moderator has stated in reply to this review, you can in fact modify your controls even now. It isn't yet natively editable within the Razer Hydra config program from Razer's site, but modifying a few text files within your Razer Hydra program folder is all you need to do to change your controls. They will add native support within the config program eventually I imagine, but it's not here just yet.One specific mechanism you will have to learn with motion controllers is called "ratcheting." When you are using the controller to aim, you're going to tilt your wrist to the side. What happens when your wrist cant bend any more to the right? In order to continue aiming right you hold a button on the right controller which locks the cursor in place, while you whip your wrist back to the default forward position. This allows you to continue aiming in all directions even though you reach the edge of how far you can move. Takes a little bit of learning to get used to, but not too tricky.You can also use the Razer Hydra in gamepad mode, where it essentially becommes a 360 controller that has been chopped in half. The four buttons on the right controller correspond to ABXY, while the four buttons on the left controller correspond to dpad up down left right.If you are looking to have fun with a high quality motion controller on your PC, look no further. The Razer Hydra will truly add another dimension to your game. I could not recommend this product more!
Отзыв предоставлен
Скроменый эксперт
28.12.2012
4/10
Оценка пользователя
Ужасно
The Razer Onza Tournament Edition has some really great ideas. It's just unfortunate that it's of such poor quality.So let's talk about the good, just to be fair. First of all, I love the buttons on this thing. The Onza uses physical switches (as opposed to the more common rubber membrane) that feature short travel and nice tactile feedback. The fact that they light up is a very nice touch. The extra programmable shoulder buttons are well-placed and thoughtfully designed, and programming is fast and simple enough that it can be done on the fly. Joysticks with adjustable tension is not a feature I've seen in any other controller, so Razer gets positive marks for that. The D-pad is a little odd in that it is actually four separate buttons that makes it all but useless as a control input but perfect for games like Batman: Arkham City that assign gadgets and weapons to the D-pad because it's so easy to confidently press a specific direction.So why only two stars? Because you'll be lucky to get a year out of it. My right trigger started to become flaky around the three-month mark but was still usable if I pressed it carefully. A couple months later, the left-stick developed a drift that could not be corrected no matter how much I calibrated the controller. By nine-months, the trigger and both(!) sticks had become effectively inoperable. And just to be clear, I treated this thing with kid gloves and did not even so much as drop it, so this can't be attributed to user error.I can not recommend this controller, or any other Razer product for that matter. Typical of Razer, it's a collection of great and even innovative ideas in a poor quality and ultimately short-lived package.
Отзыв предоставлен
Скроменый эксперт
14.06.2012
6/10
Оценка пользователя
Плохо
UPDATE 1-31-13: It's been around two months since I received a replacement controller from Razer. The programmable right shoulder button is acting funny now. Sometimes it works, sometimes it doesn't. I have this button programmed as "B" to use it to sprint in Halo 4. When I press it, I'll frequently sprint for a few steps and then stop, as if the button was pressed again. I am still using the controller now, but will probably go back to the stock controller sooner rather than later. It simply isn't reliable. I've bumped the overall review back to 3 stars.Razer was nice to replace my original controller past the warranty period, but I can't recommend buying this since the replacement is beginning to fail now.UPDATE 11-27-12: As you can see, the Razer people commented on this review a while back. I just recently got in touch with them, and after a fairly easy process, I received a new replacement controller today. It is really great to have this controller again, especially since Halo 4 just came out. It is also worth noting that the replacement controller seems to have better shoulder buttons. They feel like they have a more solid click than the old controller had. I hadn't realized how much I missed the adjustable tension sticks until playing some today.Time will tell if this controller holds up better than the original, but they did the right thing in providing me with a replacement even though I was technically past the warranty period.Original review:The adjustable tension thumb sticks are great, and I've had no problem with them. The face buttons work fine and have a satisfying click. I don't much use the D-pad because I use this just for FPS games. My problems with the controller start with the triggers and shoulder buttons. The left trigger and left shoulder button don't quite feel right anymore. They just seem worn out. And some time the left trigger will activate without being touched and I'll be throwing random punches in Halo. It's really frustrating because I absolutely love the adjustable tension in the thumb sticks. If I were Ben Heck or some great modder, I'd put the sticks in a stock 360 controller and be happy. It's tough to go back to FPS on a regular controller after this, but I'll have to get used to it again because I'm not going to buy a new one of these every time something wears out on it.
Отзыв предоставлен
Скроменый эксперт
06.09.2012
2/10
Оценка пользователя
Ужасно
So I am an XBOX fan and got this controller at the recommendation of a friend. In just one hour I was hooked as there are some really great features on this controller. After a few days I knew I would only be using Razer Onza controllers from now on. About 12 months later the controller began to malfunction. My character would move across the screen by itself. Apparently this was a known error and you could have the controller replaced. I was able to work around it so I did. Then the thumb sticks became very hard to operate. Now I have a full time job and many other interests outside of XBOX and I mention this to qualify the life span of this controller. I am not an 18 year old hardcore XBOX gamer spending 5 hours a day playing. Rather I play about 10-12 hours a week. When the Razer Onza began to malfunction I thought, wow only a years worth of play time, that certainly does not equal the standard XBOX controllers durability I have experienced. Anyhow, because I liked it so much I was willing to put up another $50 bucks and buy a second Razer Onza, yes I was that impressed. This time I got the Battlefield edition. I purchased it on July 11th per Amazon. It is now September 6th and as of last night the controller is starting to give up. This time the left trigger is malfunctioning so I am unable to zoom my weapon. I am hoping Amazon/Razer will help me out this time in regards to a replacement and will update my response accordingly if they do.In summary this is a well thought out controller from a logistics standpoint but the actual performance in my experience has been sketchy at best. Oh and the friend who recommended it to me, well after asking him how his were working and telling him about my experience, he said, "I already had to throw two of them away." ;(11-12, have purchased Scuff gaming controller, well over hundred play hours and this thing is excellent, very custom, it is expensive but very high end, so far a great purchase, Onza is dead to me.
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