Отзывы о Игровая приставка Nintendo Wii Family Edition
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I will say that while I have noticed better resolution and a cleaner look to games on an HDTV with this and similar products (Compnent AV cable for a PS2), users shouldn't expect a dramatic improvement. The image is certainly crisper and better looking, but the games are still not HD. This is not the cable's fault, but potential buyers should not expect miracles here, just an improvement.


Now, the reason why I bought these FANTA-BULOUS cables came as inspiration, I recently decided to eventually save for a Playstation 2 Slim, reason being was so I could have the best model of something that played 2 generations of Playstation, it plays PS1 and PS2 games, think of it this way, I basically have an old but amazing “gun” that fires two different types of old antique bullets, and these “bullets” can be found in many places being sold around the world by merchants that I can buy for cheap. So after permanently transferring all my Wii data into my Wii U back in the launch month of November 2012 I thought my Wii was useless, but recently I thought, “Hmm... What can I do with my now empty Wii?” and then it hit me. I have another “gun” that plays two generations of antique bullets! Gamecube, and Wii!




I'm not saying don't buy it. The storylines, the feature additions, and the concept of it are wonderful. I even like the voices added instead of just the usual Lego grunts. When you know the story by heart (like Star Wars and Indiana Jones), it's fun to have the stories told by expressions, grunts, and shrugs of the little Lego guys. This is a whole new story, and it's actually rather fun to watch it unfold. I look forward to the cut scenes as much as the levels themselves.
However, there are some big bugs with the game. It should be labeled "beta," because it's definitely not final release quality. I've had two huge crashes, with less than 10% of the gameplay completed. Both times, the screen locked completely and the Wiimote was stuck in a loud hum and vibration mode. "Reset" didn't help, it required a full, hard shut-down of the Wii.
Actual saves are far between. On the older games, you could save and quit from pretty much anywhere. This game has the same saves, but it also has checkpoints, and you will have to restart the entire level from the last checkpoint, no matter where you saved. This also means your gold bricks and canisters gained after your last checkpoint are simply gone (at least the studs remain).
I've also had odd bugs throughout (like Superman getting stuck in a wall) that have required quitting the game to the Batcave or the main screen to get them to respond, which means replaying the entire level over again as well.
One item is an annoyance more than a bug (I think they call it a "feature"). This is in-between the cut scenes and the actual level play. First, I must explain that Gotham is huge, and there are streets leading throughout downtown and to all the major areas we know and love from the comics. To get to the next level, you must drive or fly, following the ghost studs to your destination (helpful so you don't drive around aimlessly through the streets). However, you have to do this every single time. Save and quit the game? You have to start at the Batcave and drive to your destination again. Save at a checkpoint and quit the game? Once again, you start the game at the Batcave and drive back to your location before the level picks up where it left off.
Flying with Superman is an issue, too. I noticed another review said much the same thing: controls are like an airplane (up is down, etc.), and it takes some getting used to. Also, sometimes you will hit areas that can't be crossed except in very specific locations (bridges to get to another part of the island). Superman will abruptly spin around 180 degrees and start flying in the opposite direction if you cannot cross in a certain location. It's disorienting, and ultimately frustrating to navigate to the next level. I see where it was a clever idea for enhancing game play, but I really wanted to toss the Wiimote through the t.v. a few times instead.
Overall, I'd still say it's worth playing for the story and the levels alone. Just be aware of the bugs, know you will have to reboot the game at random intervals, and be ready for some frustrating flying/navigation lessons along the way.

The cable is approximately 6' long, and the component and sound connectors are clearly color-coded. Hooking everything up was a breeze (well, almost everything--except pulling out the receiver itself with all the cables we have going on back there was real pain). Once I straightened out the settings on the Wii, the picture is amazing. Even though it isn't digital sound through the cable, my AV receiver still puts out great surround sound, so we still hear the noise of the crowd in Wii Resort or the sounds of the outdoors in Dangerous Hunts.
A cable's basic function is to carry a signal from here to there, and this cable does it flawlessly for an extremely reasonable price. We get to take full advantage of what our Wii has to offer and I get to keep $20-$30 in my pocket. A five-star purchase for me of a 5-star product.

The motion controls were great for a limited time, and then it gets boring and uninspired very quickly, I am dead serious. And as far as the game library goes, the games on Wii are awful and there are barely any good games at all, only like 3-4 games are worth playing and that's it. The 3rd party support is also terrible. Nintendo has been losing support lately, ever since they released the N64. Look on how bad the 3rd party support is with Nintendo:
N64 had cartridges which made developers had to take out FMV cutscenes and most of the sountrack. Gamecube had MiniDVDs, while better than N64 cartridges, they only have 1.5 GB, which means the bonus content will have to be taken out unless they want to use an extra disc. Wii had motion controls and its very underpowered (Gamecube/PS2 style hardware).
Overall, the Wii is one of the worst Nintendo consoles ever and its a big disgrace to 6th gen (Gamecube, Xbox and even PS2 had better graphics than Wii). The motion controls are lame, the graphics are Gamecube/Xbox/PS2 quality, the 3rd party support is slighty weaker than N64 & Gamecube (Gamecube has better 3rd party support than N64 & Wii combined) and the game library is awful. If youre looking for a real 7th gen system, go for either PS3 or Xbox 360, and stay away from Wii.
The Gamecube was Nintendo's last best system, period! If Nintendo can't get their acts together, then they need to leave the console market and go make games for PS4, Xbox One and PC.

These cables provide you the ability to display your Wii at 480p. The "p" is for progressive-scan, which means that each line is drawn in order, which generally translates into a much smoother and clearer picture. That is very important when you are watching movies that have fast action sequences or light/dark spots, as it will draw them as it was initially intended You will still get ONLY 480 lines, but you should notice a difference in the picture quality. This is accomplished by dividing the "yellow" connector on the original cable into the three colors (Red, Green, Blue) on the component cable. The Red/White (left/right audio) cables remain the same.
This will not give you HD quality video out of the Wii - sorry, not possible. It will, however, alleviate some of the weird anomalies many have reported seeing when watching movies on the Wii and if you happen to be playing a video game, you'll get better picture there too. Additionally, if you happen to have your Wii plugged into a HDTV, you can also change the screen aspect from 4:3 to 16:9. That will help "stretch" the video to your screen size and should result in fewer "big heads"...a result of your TV attempting to stretch the movie to your screen, but doing a poor job at it.
One caveat - make sure you set the Wii to display 16:9 after you install the new cable. Your Wii will blank out if you still have the old cable in and attempt to change it to 480p with 16:9 before putting in the new cable. It is a bit annoying, but could alleviate the "man, they sent me bad cables" fiasco. Success is in your sights - just follow the steps properly.



One note though: A lot of reviewers are complaining of black and white images. This is not due to the cables but the tv settings. I also had this occur and it was because my tv was set to progressive. I changed it to interlaced settings and the colors worked fine. So if you have any issues (sizing, color, etc) try changing the settings for color, scaling ratio, HD Type, etc. on your tv first and see if that works for you.


Its primary problem is very simply the control. Broken controls happen in games, but in a Wii game, it's basically guaranteed. The only Wii games that have decent controls are the games that use a standard, non-Wii control scheme. Of course, even those games are hindered by the easily discernible delay between input and response, a problem the 360 never had. To top that all off, I've always had problems with the battery pack on the back of the Wii-motes coming loose and disabling the controller. Other controllers have had this problem too, but none that I have noticed are as poor as the Wii-mote; one wonders why the battery packs cannot be encased in a rigid plastic shell to prevent this kind of thing.
In hindsight, it is actually kind of amazing that a 1-star console like the Wii did so well. It really should be used in video game and hardware design courses as an example of misguided design but very successful marketing.







That's when I have to stop myself, look them in the eye and say "Yep, stinks to be me. All those hours of fun I've had playing Mario Galaxies and Zelda and Metroid Primes have obviously been a huge waste of my valuable gaming time. I see the light." Pause to let the sarcasm sink in and go about my business. Perhaps fire Mario Kart up when I get home. The point is simply this, going in we knew the Wii wasn't going to have knock out realistic HD graphics. And frankly, we didn't care. We believed in Nintendo because of years of top quality games. The motion controls are fun on the games that do get them right, but if they aren't your thing, most of the time you don't have to use them. I myself think the motion controls are pretty cool. Unfortunately, a lot of games didn't realize how to incorporate them and you ended up with a lot of games that degenerated into waggle fests. But you pick up a game like Metroid Prime 3, where motion controls take an already awesome gaming experience and shoots it to the next level, then it was worth it.
Sure, we saw a lot of sewage drenched filth come out on the system and had to wade through a lot of uninspired junk to find some jewels. But when we did, wow, how refreshing was it to play those games. This is an incarnation of Nintendo that has seen three top tier Mario Games, two Legend of Zeldas, and two Metroids. How many generations of Nintendo consoles can boast that, apart from the original? And graphics? They may not have been photo realistic, but the good games that knew how to work with them and give us good art design with vibrant colors really looked great. Take a look at the Galaxy Marios or even Mario Kart. You could play a new Ghostbusters game on PS3 or XBox 360 that looked like you were watching a movie, or you could play a version on the Wii that looked like a slick cartoon that made you FEEL like a Ghostbuster.
To me, that's what makes the Wii a success. The fun of the games. And yes, they weren't all kiddie games. Try out the bloody No More Heroes or MadWorld and you'll find some slick no small kids allowed violence you'll be shocked to find on a Nintendo system. Even first person shooters; while missing the photo real HD graphics, they control like a dream with the Wiimote/Nunchuck combo. Point and shoot. Super accurate. Not everybody is a "hardcore" super gamer. There are some, like me, that grew up on the Nintendo brand that love those original games and love to play the continuation of those series. And when you throw a game changer like the Wii Sports games, it's like icing on the cake.
I'll never regret getting a Wii. For someone who didn't game much between about halfway through the N64 years to a couple of years into the Wii lifecycle, it has, in the end, provided me with hours of fun.


