Отзывы о Игровая приставка Nintendo Wii Family Edition
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I held off exploring the Wii for two big reasons. #1, I was afraid the controls would suck, and #2, the array of controllers and other peripherals was daunting.
#1: The controllers don't suck.
When the Wii first game out, I tried 2 minutes of a golf demo and found the controls difficult to use. I was used to button-based controllers from competing console systems. For example, with Mario Golf on the GameCube, I could hit a perfect drive easily. There was skill involved, but not a lot of skill -- you setup your shot, then pressed the buttons with the correct timing, and the ball went where you wanted it to. But with the Wii golf demo, skill was much more important, and I was unable to hit a perfect shot. This 2-minute experience was a bad first impression, and lead me to believe that Wii controllers would be difficult to master, imprecise, and frustrating. It also wasn't clear if I could "bypass" the new controllers and still use my old button-based controllers -- but more on this in point #2 below.
Fears of frustrating controllers kept me from buying a Wii for a year, but turned out to be completely overblown. For example, Super Mario Galaxy, Mario Party 8, Mercury Meltdown: Revolution, and every other game I've played on the Wii has been no problem to control with the new controllers. There are occasional quirks, but in no way do the controllers seriously impede gameplay. To be fair, the fact that the controllers frustrate you maybe 1% of the time is still 0.5% of the time more often than the controllers of other game systems bother you. But the fact is the new controllers work great and add tremendous new capabilities, which adds a lot to the gaming experience and makes them a lot more fun to use. (See my reviews of Mario Party 8 and of the Wii Remote Controller for more details.)
#2: The controllers aren't confusing.
I'd seen a few Wii ads, read a few articles about the Wii, and even did a small amount of web research into the topic of Wii controllers, and still, I wasn't able to learn what I thought I needed to know. This again kept me away from the Wii for a long time. Specifically, I wanted to know what controllers I truly needed for the games I had in mind and the number of players I had in mind, how the controllers worked together, if I could use my old GameCube controllers to save money on peripherals or if I didn't like the way the Wii controllers behaved, if the controllers would cause wireless interference in my wireless-heavy house, etc. etc.. I even had a very basic, stupid question which was hard to find an answer to without asking someone who had played a Wii before: what is the game controller, is it that thing they call the "Wii Remote" that looks like a TV remote control?
The short of it is that, again, these fears were completely overblown. It's very easy to learn how to use any of the controllers in just a few minutes usage, they're extremely intuitive. It's also trivially easy to understand the array of peripherals/controllers once you start using the system, plus, it's trivially easy to understand what controllers you need to play a game -- just look on the back of the box and there's a clear diagram. If you're holding off getting a Wii because of this, don't hold off, just start with the basic package and you won't be disappointed.
But I will also take this opportunity to demystify the controller situation.
The primary game controller for the Wii is in fact the Wii Remote. This threw me off because it doesn't look like a controller. It is. In fact, it's a hybrid between a classic game controller and a remote control (e.g. like a TV's remote control). The Wii Remote has features of a remote control (e.g. you can turn on and off your system with it, and oftentimes you point it at the TV to use it), and it has features of a game controller (e.g. it has a "plus"-shaped direction pad and 2 action buttons). The Wii Remote is also loaded with other features you may not be used to in either a remote control or game controller: wireless connection, automatic player number selection, rumble, a speaker, memory (to hold your Wii profile), a port to plug in extra devices, tilt-sensing, motion-sensing, and pointing capabilities. It's quite a remarkable device, when you realize how much technology is jammed in there and for how little it costs. In any case, the Wii Remote is the primary game controller, and you will definitely need 1 per player to play Wii games, up to a

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